After a busy weekend last week, this weekend has been nicely uneventful. Which means I've got the time to catch up on the books I've been reading.
- Knights of the Dinner Table Bundle of Trouble, vol. 21 by Jolly Blackburn, et al.
- Korgi, Book 1 by Christian Slade. Adorably cute silent story about a young girl and her fire-breathing dog. (Borrowed from Teena.)
- Making Money by Terry Pratchett. The latest Discworld novel. Perhaps not prime Pratchett, but still very good. (Borrowed from Teena.)
- The Question, vol. 1: Zen & Violence by Dennis O'Neil & Denys Cowan. One of my favorite comic series from the 80's is finally being reprinted. The first issue was okay, but it didn't really grab me. However, since it ended with the hero being beaten, shot in the head, and dumped in a river, I had to buy the second issue to see where the creators would go from there. That issue blew me away, and I was hooked. I have to admit that the story doesn't quite have the same power for me it did twenty years ago, but it's still damn fine storytelling. I hope this does well and more volumes will be forthcoming.
- Godland Celestial Edition, vol. 1 by Joe Casey & Tom Scioli. Probably the best Kirby pastiche I've ever seen. Helped in no little part by not using Kirby's creations. (Checked out of the library.)
- Monster, vol. 10: Picnic by Naoki Urasawa. (Library.)
- New X-Men: Academy X, vol. 1: Choosing Sides by Nunzio DeFilippis, Christina Weir, et al. Superpowers & teenage drama. (Library.)
- Return to Labyrinth, vol. 2 by Jake T. Forbes & Chris Lie. I don't know who decided to go a manga-style sequel to a 20-year-old movie, but I am enjoying this, even if it is a bit angsty.
- Action Philosophers! Giant-Sized Thing, vol. 2 by Fred Van Lente & Ryan Dunlavey. I love stuff like this: explorations of what can be done with comics. In this case, an explication of several philosophers' schools of thought. And it doesn't hurt that this comic is funny.
See, I said I hadn't read much last week. Not much this week either.
On the video game front, I recently finished Shadow Hearts: Covenant, which I borrowed from Alex. I have mixed feelings about the game. The story never really grabbed me, and there are large parts of the game you will never figure out unless you have a guide. But I did like the combat system. I stuck with the game through the end, but I did not even attempt the many side-quests that show up at the end. Since then I have begun playing Legend of Zelda: Phantom Hourglass. Teena gave me an early birthday present of a Nintendo DS Lite, and I'm enjoying the hell out of it. Phantom Hourglass is fantastic. I love the way the touch-screen interface works, and it's great to see the Wind Waker art style again. Lots of fun.